Millennia have passed since that time, however, and thanks to the Calamity, the Tower now wrestles with a different fate. Once known as the Tower of Akarius, the Sunken Tower was home to a host of esteemed Elves, Humans, and Dwarves – all of whom worked tirelessly toward the unified pursuit of knowledge. The DLC itself unlocks a variety of extensive questlines and introduces the Sunken Tower a massive new dungeon and the focal point of the release’s new, unique stories. With this DLC we are aiming to enrich the already vast playable realm and to further add to the victory paths already available to players. That’s right mark your calendars, because Seekers of Knowledge will be dropping on the 22nd of September. Great news, vagri: after testing our new content as much as possible, we can now put down a release date for what will be our second free DLC – Seekers of Knowledge. That’s all for today, so for now – stay tuned, stay safe, and conquer the wasteland! Until then, stay tuned and conquer the wasteland! With all that said, we are gearing up for the next (free!) content DLC, Seekers of Knowledge. Furthermore, we are going to explore the possibility to add controller support benefiting devices such as Steam Deck – or eventually other consoles as well. We are definitely planning to pursue further optimization not only in this direction but also to achieve a more enjoyable gameplay experience on smaller displays. This way, we managed to reduce the initial loading time, the game’s memory usage, and the installed game itself is now 3.4 GBs instead of the 4.6 GBs it used to be. We have been working on this for almost two months along with other tasks and we dare say we are more than content with the outcome. In practice, this means that location arts in settlements and events or combat backgrounds along with all character assets including animations, icons, and portrays are now treated as addressables, which required a lot of restructuring. Doing things this new way will allow the game will run more smoothly on more low-end PCs and eventually, on smaller devices, such as tablets. This is because the way it used to be was sub-optimal and hindered the porting of the game to Android and iOS. The primary purpose of using Addressables is for game assets not to take up memory when they are not being used, only when they are. Essentially, it assigns keys to assets (most prominently art), acting as a reference ID, enabling us to move art assets out of the so-called Resources folder in Unity. It is about the Unity Addressables function. There is something else we have been spending a lot of time on, and probably most of our players won’t even realize its outcome. Therefore, we would appreciate your feedback so that we can improve its usefulness to players (the easiest way to provide feedback is always our discord server or via the bug-reporting in-game tool). There is also a search function that comes in handy when you know what you are looking for, but you’re not sure where to find it.Īs stated above, the Glossary is still very much in Beta by no means do we consider it final. You can just click on a highlighted word or expression to navigate to its entry. Thus, when you browse the Glossary, you can read more about a certain topic by navigating to subcategories, after which you can easily get back to higher levels.įurthermore, entries contain references to other entries of relevance. All of these have subcategories, which in turn have their own subcategories, making the Glossary appear in a three-tier structure. These categories are Story, Combat, Comitatus, Factions, Trading, Settlements, and Campaign Map. The Glossary is structured into seven main categories representing the main facets of Vagrus’s gameplay mechanics.
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