Starting in the Yellow Phase, Henry Cooldown starts glowing green and can teleport anywhere around the parking lot. It's recommended to run to avoid these orbs instead. The orbs can be blocked, but you flip direction after blocking 1 of them, which causes you to be exposed for the rest. Henry Cooldown fires 5 orbs directly at you. Henry Cooldown lifts off into the air, starts rapidly spinning, then launches at Travis. The attack and its finisher can be blocked or avoided. Henry Cooldown's heavy attack makes his dual swords into long swords that allows him great reach. Henry Cooldown's basic attack is rapidly swinging his dual swords in Travis' direction. Henry Cooldown Attacks and Abilities Basic Sword Attack Most of Henry Cooldown's attacks can be blocked, so keep your guard up, especially with attacks such as Rapid Jabs or Sword Slash, as they are difficult to dodge. Use Death Kick or Death Force to interrupt Henry Cooldown when he launches powerful attacks, such as the Dual Blade Swing or the Spinning Tendrils.ĭeath Glove Skill Guide Block His Sword Slashes You can also eat Futomaki and Chirashi-zushi at DonMai Sushi to increase these chances. How to Beat Henry Cooldown Video Guide Get Slash Reel EffectsĪim to trigger the Slash Reel by mashing him with attacks, performing a motion-control slash, and by attacking the same time he does (to trigger a standoff).
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